wanna make one for htc vive?
A downloadable game
You wake up in complete darkness, with no recollection of who you are and how you got here. Wielding the ability to see sound, you can utilize echolocation to make sounds to see your surroundings. However, the monsters that roam the maze are attracted to sound, and will hunt you down. You may use items that generate sound to distract these monsters. Avoid the monsters, escape the subway, and perhaps you’ll discover what had transpired here and your reason for being here.
Oculus Rift and Touch Controllers
Utilize the joysticks to move. The right joystick controls your rotation, while the left joystick controls your movement. Hold down the left trigger to run, pull the right trigger to toss a rock/soda can to show you the way! Run out of throwables? Snap your fingers by pushing the right thumbstick like a button. Press 'A' to jump over obstacles.
Game Designer - Emmanuel Yuan
Assistant Game Designer - Tee Anderson
Programmer - Dylan Montgomery
Programmer - Andre Ghanima
Programmer - Harald Pederstad
Skeleton - PBR - Animated - Low Poly (LUGIA GAMES)
True Horror - Crawler (WITCH-A-TWIN STUDIOS)
Urban Underground (GABROS MEDIA)
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Is this inspired by Lurking and Stifled?
I'm Dylan, one of the programmers.
Yes, it absolutely was! We thought of several different styles for the soundwaves initially, but found that Stifled seemed to accomplish it very well with little-to-no motion sickness.